Even the most modestly powered rigs were able to run Diablo III at its best settings, so it should come to nobody's surprise that it works just fine on Xbox 360. Granted, the visuals aren't quite as good as they are on my gaming laptop, but it doesn't really matter; Blizzard prides itself more on its artistic genius than its technical wizardry. This is a colorful, gory adventure with lots of awesome-looking monsters, evil-suffused environments, and incredible cutscenes. Part of Diablo III's appeal is in seeing how many bad guys you can eviscerate at a time, and the impact of each blow is never understated. Even the most basic strikes are capable of covering the ground in blood and gore, and the animation work, coupled with great ragdoll physics, make the action that much more satisfying. As you level up your characters, you learn more and more skills. Since they all look awesome, the drive to reach that next level is just as powerful as the drive to collect more and more loot.
Diablo III's corny yarn of good versus evil inevitably leads to voicework that is pure center-cut ham and Baby Swiss of the ripest kind. But it doesn't matter. Characters speak with righteous authority and generally act like sticks in the mud. However, NPCs and Followers are unique and endearing enough to lighten the mood considerably; good thing, too, because talking about the apocalypse can really wear you down. Diablo III's soundtrack always fits where your travelers go and what they do, whether you're shopping in New Tristram or slaughtering demons in the High Heavens.