For those with absolutely no experience playing Croc, I've always seen the little guy as a spoof on Tomb Raider. I mean, he's got a little backpack on! Okay, he doesn't quite resemble Lara, but I hear he does a mean Angelina Jolie impression... :) Croc-style gameplay is straight platforming with a healthy dose of action and exploration mixed in. Orphaned as a little baby, Croc is raised by a tribe of little furry creatures called Gobbos. Once grown, Croc proves to be the savior of the Gobbos, and becomes a hero. Not to rest on his laurels, Croc gets a lead on his parents and goes after them. Croc 2
introduces different 'tribes' of Gobbos, each living in a different part of the world. It would be easy, except Croc's enemies are back and set on beating him and enslaving the Gobbos again.
Running, walking or jumping is usually all Croc gets for moving around, and that's probably all he needs. Moving through stages or villages is done by accepting quests from Gobbos. Most quests involve defeating enemies, and all have some funny story behind them requiring Croc to collect items, solve puzzles and free captured Gobbos. The mix of objectives is really nice, even if the means to achieve them isn't all that different. Croc can defeat enemies along the way with a mean tail-spin or flying tumble attack. The puzzles tend to center around pushing blocks or stomping on buttons, and some are really challenging. The quest levels are big, with secret areas accessed only by 'Jump Jellies,' which Croc can buy from Swap Meet Pete. Most of the puzzle solving is spread out, so expect plenty of exploration mixed with your platforming.