Slayaway Camp: Butcher's Cut
puts you in the role of a killer whose job is to murder all of the targets on the board and escape, but you have very limited movement. In fact, all you can do is decide which direction you want to move and your killer slides as many spaces in that direction he/ she/ it can. If it hits a victim, they are dead in one gruesome manner or another. As you slide around each level, you will have to figure out the exact right pattern given the scenario presented to you in order to complete the challenge.
Of course, as you progress through the game, Slayaway Camp introduces more and more mechanics, making each puzzle more complicated and interesting than the last. Sometimes, instead of killing a victim directly, you will only be able to slide next to them. This causes them to run away from the killer and, hopefully, into an environmental hazard (like a hole or a camp fire). If a person next to a potential victim dies, it will cause them to run away. Sometimes, the only way to solve a puzzle is to cause a chain reaction of scared victims all leading to their gruesome demises, or at least putting them in prime-killing position.
While your goal is to take out all of the people on the board, it does quickly introduce some special cases, namely cops. You don't have to kill the cops to beat the level, but you need to be mindful of them. If you stop directly in front of one, you're busted and it's game over. When Slayaway Camp starts outfitting the officers with laser sights, then you can't stop anywhere within their line of sight. To make matters worse, these particular police aren't easy to sneak up on like the normal cops. While there are ways to take care of these troublesome characters, not all solutions to the puzzles involve removing them from the equation, but it is clear that every piece on the board is there to either make the puzzle harder or to make that perfect path to success possible.
Other mechanics the game slowly throws into the mix include cats that, if killed, result in a game over; phones that will attract people (and scare cats); falling bookshelves that can be used to either kill victims or just change the layout of the map, and light switches that change how the people on the board react to the killer. More advanced additions include electric fences and teleporters, thanks to the Jason X nod, "Slayaway Camp X: Space Camp."
Slayaway Camp frames its many puzzles as if they were each from a 1980's slasher/ horror movie. The Butcher's Cut edition not only contains all 10 Slayaway Camp movies, but also the My Gory Valentine, Santa's Slay and HellCamp DLCs as well as a slew of extra killers to play around with.
Provided you've got the game set to the R rating where blood and gore are aplenty, between levels you will be treated to a mini-game that can earn you in-game currency used to purchase more blood-filled death scenarios called Gorepacks. If the blood is a bit too much though, you can flip the switch on its rating and most of the violence will be toned down. Granted, you won't make any money that way, but since you are really only using it to buy blood and gore anyway, that isn't too big of an issue.
What I truly found remarkable about Slayaway Camp is the sheer amount of content the game provided. Not only are there a ton of levels packed away in the thirteen different movies, but once you complete the 10 main Slayaway Camp films, the game unlocks Deleted Scenes and NC-17 versions. While the Deleted Scenes are only a few new levels for each movie, the NC-17 levels are the same layout as the original playthrough, but with the hazards and mechanics introduced in later levels, making them essentially brand new puzzles. According to the press release on Slayaway Camp: Butcher's Cut, this game boasts over 300 puzzles and I can easily believe it.