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Deadly Dozen: Pacific Theater

Score: 80%
ESRB: Teen
Publisher: Infogrames
Developer: Infogrames
Media: CD/1
Players: 1 - 16
Genre: Miscellaneous

Graphics & Sound:

Not really forging ahead in anything special, Deadly Dozen: Pacific Theater does manage to shine in one area. As you are now based in the Pacific, there is no shortage of foliage to tread through. They have taken a different approach than most games with handling leaves and bushes in your line of sight. Gone are most of the jagged lines as seen in games like Ghost Recon, as they have been replaced with rounder bushes and shrubs that have a translucent trait about them. The only problem is the bad drop in rate that comes with things like grass, where it makes an apparently bald hill thick with vegetation as you approach it. This isn't the perfect solution, but it is better than what we've seen in the past.

The music is mediocre, but suffers from bad timing. It will fade in at odd moments and fade out just as fast, at what seems like random intervals. The voice acting is on the same level, but thankfully your speakers aren't flooded with it, keeping it quiet and obscure. The sound effects are what take the reigns of the bells and whistles here. The crack of rifles and the sputtering of machine guns are solid and pure vanilla to the ears.


Deadly Dozen: Pacific Theater takes you out of dreary Europe and drops you into an even drearier Pacific island environment. You are now facing the Japanese in squad based combat with up to 4 people under your control at a time.

Most of the missions don't vary in direction too much. There are a couple of tactical stealth missions, but mostly you'll be fighting your way into guarded territory to blow something up or kill some officer. These missions aren't bad, but they can get redundant if you power game your way through on the first night.

Forming your squad before each mission is crucial. There are 12 different soldiers to choose from, spanning all branches of the military at that point in history. They each have distinct skills and can carry different loads, and balancing the team before each mission isn't something to be looked over.


Dealing with troubling AI will be your most daunting task. Your teammates will sometimes act like real people, and other times like a poorly maintained collection of faulty parts. On occasion, a hidden sniper will take out your entire team without revealing himself, but these can be avoided with added caution. There are three difficulty levels, though, making it accessible to just about anyone who wants to take a shot at it.

Game Mechanics:

Deadly Dozen: Pacific Theater has definitely improved on its predecessor. Your teammates are more valuable this time around, as they actually see the enemy and shoot relatively accurately at them. Unfortunately, the formations, however practical, are useless due to some of the worst pathfinding AI ever. Calling your teammates into formation will result in one or two of them running around in circles, or just running in the opposite direction. Maybe the developers tried to incorporate shell shock into this version, but there was no mention of this in the instruction manual.

Deadly Dozen: Pacific Theater is definitely leaps and bound beyond the first game. However, there are still some irritating flaws that just can't be looked over, bringing down what could have been a really cool game. But if WWII squad combat is your thing, check this game out.

-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:

Windows 98/Me/XP/2000, 550 MHz Processor, 128 MB RAM, 650 MB Free Hard Disk Space, 8X CD - ROM, 16 MB Video Card, 56K or faster Internet Connection For Multiplayer

Test System:

Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Deadly Dozen Windows Devastation

Game Vortex :: PSIllustrated