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Earth 2150: Lost Souls

Score: 75%
ESRB: Teen
Publisher: Strategy First
Developer: Zuxxez
Media: CD/2
Players: 1 - 32
Genre: Strategy

Graphics & Sound:

It's nice to see someone taking the generic model of a genre and trying to twist it a little. While this isn't a great way to get a game sold, it is nice to have a waft of fresh air blown into room every once in a while. Earth 2150: Lost Souls has tried to do this, and while not veering too far from the beaten path, at least it didn't go wildly out of control. Graphically, not much is impressive. 3D worlds have been done better before. But it's not bad either, as most of the time you'll be looking at things from afar, sparing you the torture of looking at those ugly close-ups of things.

Musically, things aren't much different. Nothing to scoff at, but nothing quite that impressive. Musical timing could have been a little better, as when things are quiet, you'll hear something like heavy metal-meets-Star Wars in the background. Tranquil music for downtime seems not to have been thought of here.


Gameplay:

Earth 2150: Lost Souls is the third installment of the Earth 2150 series. The story is set around war in the future, where three different factions are struggling to flee a terminal Earth that has been knocked of its axis by huge explosions. If contrasting each faction's personality were possible, their differences would be extreme. Unfortunately their units, structures, and playing styles are all too similar, leaving a taste of redundancy in your mouth.

Where Lost Souls begins to vary is in its unit customization capabilities. Instead of forcing you to pump out the same lumbering mech or tank or helicopter or whatever again and again, you can now equip them with different guns, shields, and even flags to boost troop morale. Once you have set a template for the vehicle you want, building as many as you'd like is as easy as the push of a button, and changing their configurations requires little more effort.

Also implemented in Lost Souls is a neat little feature that allows you to swap views between your base and the battlefield. A huge transporter can ferry goods in the form of money and units between the two at your leisure. This is a nice idea that might prove beneficial if expanded upon in future RTS games.

Lost Souls may have become a little too ambitious though. Units have limited ammo, causing for unnecessary micro management that succeeds only in frustrating. Executing a sneak attack on a base, only to have it foiled by lack of ammo, tends to wear at my patience after it happens time after time. Reloading on the fly can be done, but is much too cumbersome to be of any good.


Difficulty:

The overall difficulty is pretty much average. If you're a veteran of RTS games, this one won't pose a huge threat, allowing you to mess with different strategies and just play around with it. Newcomers will find that they are equally welcome here, as the tutorials provided practically hold your hand until you can take out a huge base by yourself.

Game Mechanics:

The innovations don't stop at the gameplay. The interface, though definitely awkward at first, proves to work well in the end. It has the ability to save as much space as it can, while allowing you access to quite a bit of information. A handy bar at the bottom keeps track of everything you control, which can all be accessed by the push of a button. A side bar scrolls on screen whenever you need to produce something, and quickly departs after you have placed your order.

In the end, Lost Souls won't impress anybody except die hard fans. Though it tries to revolutionize the RTS genre, it inevitably ended up somewhere else. But it is still a solid game that shouldn't be completely looked over when you're shopping for that next strategy title.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



333 MHz Processor, Windows 9X/ME/2K/XP, DirectX 8, 64 MB RAM, 8 MB Video Card, 8X CD-ROM Drive, 350 MB Free Hard Disk Space
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Frank Herbert's Dune Windows Earth and Beyond

 
Game Vortex :: PSIllustrated