Earth 2150: Lost Souls
is the third installment of the Earth 2150
series. The story is set around war in the future, where three different factions are struggling to flee a terminal Earth that has been knocked of its axis by huge explosions. If contrasting each faction's personality were possible, their differences would be extreme. Unfortunately their units, structures, and playing styles are all too similar, leaving a taste of redundancy in your mouth.
Where Lost Souls begins to vary is in its unit customization capabilities. Instead of forcing you to pump out the same lumbering mech or tank or helicopter or whatever again and again, you can now equip them with different guns, shields, and even flags to boost troop morale. Once you have set a template for the vehicle you want, building as many as you'd like is as easy as the push of a button, and changing their configurations requires little more effort.
Also implemented in Lost Souls is a neat little feature that allows you to swap views between your base and the battlefield. A huge transporter can ferry goods in the form of money and units between the two at your leisure. This is a nice idea that might prove beneficial if expanded upon in future RTS games.
Lost Souls may have become a little too ambitious though. Units have limited ammo, causing for unnecessary micro management that succeeds only in frustrating. Executing a sneak attack on a base, only to have it foiled by lack of ammo, tends to wear at my patience after it happens time after time. Reloading on the fly can be done, but is much too cumbersome to be of any good.