Let it be said that becoming a doctor is far from the easiest thing in the world. Many people try, and many fail. It requires years of study, and years more to master. Now, with that tidbit of info, you may wonder why anyone would try to make a game on this subject. As with the other unanswerable questions of the universe, this one may never be solved. Emergency Room: Code Red
certainly does not help to reach that goal.
Once in the game, a nurse will run you through the steps on what to do. Upon completing your tour of the hospital and it's functions, you're thrown into the fray. Pick your patients and help them with their needs. Patients range from abused old ladies to suicidal housewives (my favorite). An interesting bunch of misfits will cross the examining table before you're finished with this game.
Working on a patient requires you to use an assortment of instruments. Some you may have seen, and some you may have never seen. After poking and prodding and figuring out what exactly is wrong with the ailing individual, you have to diagnose them and sign them out. It may sound easy enough, but you're not exactly making a cheeseburger here. These are real live people you're working with here. OK, maybe not live people, but they look alive. Alright, they might not even look alive. Just use your imagination.
If the idea of being a doctor sounds strange to you, you can check out the handy dandy glossary of medical terms. It's long, uses big words, and is a great read if you want your eyes to start bleeding. I wonder if the makers of this game actually thought anybody would read this. For you trivia nuts out there, there's a trivia game about, you guessed it, doctor stuff. This might have been fun, if you didn't have to read that glossary beforehand in order to answer any of the questions.
My last complaint about the game is that it doesn't take all that much skill to win. Sure, you have to know a thing or two about doctoring, but the key to winning the game is to do certain steps in the right order. The closer you get to what the designers wanted, the better score you get. Eventually, it will come down to guess and check.