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Iron Storm

Score: 85%
ESRB: Mature
Publisher: DreamCatcher Interactive
Developer: Wanadoo
Media: CD/2
Players: 1 - 32
Genre: Action

Graphics & Sound:

Though Iron Storm is set in the mid-twentieth century, the locales have an almost modern presence about them. Considering that in this story World War 1 never ended, this makes for a very plausible and interesting set of visuals. Quality-wise, the art is very nice. The war-torn battlefields and heavy armor are almost as convincing as games like Medal of Honor. But they offer their own unique style as well, leaving behind the feeling that this is just another clone.

The sounds reach much the same levels of excellence as the visuals. Few other games bring you into the battle with sounds of conflict that are this convincing. The gunfire and shelling will rattle your speakers, as well as your nerves. And though there isn't much of a musical score during the action, when it is present, it commands attention. Few titles offer bells and whistles of this quality.


To get a good picture of what Iron Storm is like, take a game like Medal of Honor and think of its criminally insane twice removed distant cousin. Instead of replaying history, you now must survive a war that has been going on from 1914 through 1964. Basically, World War 1 never ended, and you, as a battle-hardened Lieutenant on the front lines, who wants nothing more than peace, must kill every person you can to settle the conflict.

Though Iron Storm flows within a very linear set of boundaries, with prescribed goals that must be carried out in certain ways, it somehow is able to mask most of this from the player. The levels are usually big enough to hide the fact that there is only one entrance and exit, holding onto the all too valuable suspension of disbelief.

Though the player must complete specific goals, there are enough elements on the field of battle to mix things up for an interesting time. With plenty of weapons at your disposal, your options for completing sub-tasks, like getting through a machine gun nest, or routing the sniper from the bell tower, are greatly expanded upon.

For the most part, the levels are set up very nicely. The outdoor scenes are chock full of obstacles, and the indoor layouts are generally very good (though sometimes redundant). However, there are some drawbacks. On more than one occasion is the player forced into a situation where they really can't avoid dying. Many times you will be shot in the head by a sniper who is virtually invisible. Other situations will land you in small corridors where a guy will shoot you in the back with a rocket launcher, with no warning that he was actually there.


If you can live with these small upsets, Iron Storm actually offers a real challenge that thankfully doesn't reach a level of annoyance. You will be tested in many different gunfights, and some situations push your survival skills to the limit. The addition of varying levels of difficulty also help out Iron Storm a lot, making it a great experience for most gamers.

Game Mechanics:

As a First (or Third) Person Shooter, Iron Storm doesn't bring much to the table in the way of innovation. They have, however, done an excellent job at implementing a system that works. You can only carry one of the many heavy weapons at a time, including varying types of machine guns, grenade launchers and bazookas. This makes you think hard about what situations you are likely to get in, and you must choose your tools accordingly.

There are very few bugs in the game, and most of them won't detract from the experience at all. A couple of them mess with the player's control, but it is nothing serious. These drawbacks only slightly tarnish an already shiny outer appearance.

Though it doesn't deserve the video game title equivalent to that of 'blockbuster', Iron Storm is definitely a game that any action fan should check out. The story line is actually interesting, making it easier to get into the game, the controls are smooth, and overall it's just a fun game to play. Add in Multiplayer support for up to 32 people, and this title should last even the jaded gamer for a while.

-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:

Windows 98/2K/ME/XP, 500 MHz Processor, 128 MB RAM, 8X CD - ROM Drive, 700 MB Hard Disk Space, 32 MB Video Card, DirectX Compatible Sound Card

Test System:

Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Il 2 Sturmovik Windows Jazz and Faust

Game Vortex :: PSIllustrated