Considering the graphics and sound, better things could hardly be said of the gameplay. Though it is not terrible, it is definitely not what this genre needs to survive. A thin storyline and even thinner puzzles make the playing experience a very bumpy ride.
The game is split into two storylines that intertwine and eventually meet in the end. The two protagonists are (amazingly) Jazz and Faust. Jazz is a pirate who has a lust for adventure. Faust, on the other hand, is a noble sea faring captain who finds himself in love with a girl who dropped a jewel in front of him. The driving force behind both of these characters is hard to comprehend when you see what they go through. Suffice it to say that this wouldn't translate into a good book, movie, or short story. Or video game. Oh, wait, too late.
The puzzles mainly consist of either clicking on an object, or picking up some obscure object from one place to use it on another somewhere else. There really aren't any thinking puzzles or neat little gimmicks, and not even any good jokes. You don't even have the option of choosing what you say to people. Instead, you just issue a talk command, and then you talk. It feels as if the developers didn't even glance at the best titles of this genre, and instead went straight into it with no prior knowledge of what worked and what didn't.