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Morrowind: Bloodmoon

Score: 85%
ESRB: Teen
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Media: CD/1
Players: 1
Genre: RPG

Graphics & Sound:

While it may look slightly dated now, Morrowind was one of the best looking RPG's back in its day, and can still hold its own with many others out there. Bloodmoon sports a new weather system that will definitely keep the entire series looking good. The new island in the game also features some nicely detailed regions and plenty of memorable landmarks.

On the downside, there is no new music at all. Don't get me wrong, the original music makes this game well equipped, but a couple of new tracks thrown into the mix would have helped make the new experience of Bloodmoon much more enjoyable. The voice acting, on the other hand, is still rock solid, and makes it easy to keep your head in the game.


Bloodmoon adds a new island to the world of Vvardenfell, but this is no vacation spot. The local populace there is vehemently anti-social, though you can get quests from them and ultimately end up going down one fork of the storyline, which is the main quest, with them hand in hand. Their behavior is justified, though, when you find out that the other half of the locals suffer from a bad case of turning into werewolves.

This brings about the other branch of the storyline, where you, as a creature of the night, can put aside all of your earthly belongings night after night to wreak havoc on the townspeople. And you won't get off trying to be a nice werewolf, either. You periodically have to dine on the flesh of man in order to stay alive, but the trade off is uncanny physical strength and really cool, nasty sharp, pointy teeth.

Bloodmoon's story is well written to tie in various rivalries and conflicts on the new island of Solstheim. The Empire has established a new mining colony there, which causes a little bit of friction with the Viking-like locals. Both prongs of the expansion, the main quest involving the colonists and the werewolf path, are deep and add quite a bit more gameplay to the original title.


First off, finding the new island to explore will be a slight task in and of itself. You're never explicitly told that there is a new land mass in the game; instead you have to figure it out either by looking at the map or by gaining tidbits of gossip from local NPC's. Once there, as in the original game, you have the choice of taking part in the new story line or just traipse around the island at your leisure. But beware, heading to the island with a new character is almost certain death. You may want to wait until you're around level 10 or 15 to tackle these beasts, and even then you can easily get in over your head.

Game Mechanics:

Everything in Bloodmoon has been kept pretty much the same as it was in Morrowind, despite a slightly updated set of graphics. There are still plenty of dungeons to explore and new monsters to kill, though there is little added in the way of items. However, the amount of gameplay that comes bundled in Bloodmoon is well worth the purchase to any fan of Morrowind, and should keep them busy until the next expansion (hopefully) comes out.

-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:

Morrowind, 500 MHz Processor, 128 MB RAM, Windows XP, DirectX 9.0, 32 MB Video Card

Test System:

Windows XP, 1.4GHz AMD Athlon, GeForce FX 5200 128MB video card, 40 gig harddrive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

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Game Vortex :: PSIllustrated