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Silent Hunter II

Score: 85%
ESRB: Everyone
Publisher: Ubisoft Entertainment
Developer: Ultimation
Media: CD/1
Players: 1
Genre: Simulation

Graphics & Sound:

Being a submarine game, Silent Hunter II doesn't boast very beautiful playing fields. Most of the terrain is water (which is done nicely by the way) but what little land you see will be very bland and without much detail. The boats and submarines are modeled nicely, and as you progress down the vehicle priority chart, the detail doesn't degrade all that much. Airplanes and shore structures aren't as nicely done as the sea vessels, but they are entirely acceptable and aren't seen up close all that often. The inside of your submarine is represented with a series of 2D panels, each containing enough detail to pass as authentic submarine paraphernalia.

Due to the fact that you'll be spending most of your time looking at charts and gauges, the sound needs to be especially good. Thankfully, we are not let down. Your crew's warnings and acknowledgements will be shouted over the sub's communication system, the popping of your hull will give you a 'sinking' feeling inside, and the sound of your torpedoes being launched will hopefully draw a sigh of relief when you hear them rip apart an opponent's hull. The music is equally powerful, and since you don't hear it out on the open seas, you'll be thankful to hear it before and after each mission.


Gameplay:

I can't say I'm the biggest fan of war sims. Trying to really simulate war is often a futile attempt, and the video game that eventually does achieve it may fail miserably due to the fact that war isn't fun. However, Silent Hunter II comes close to that thin line between fun and realism without blatantly treading over it.

The basic premise of the game is that you take control of a German U-Boat during World War 2. The Campaign Mode will take you through three stages of the war from beginning, middle to end, testing your ability to take a sub into the North Atlantic and bring it back in one piece. The missions will pit you against mainly British enemies, with a few Americans and French thrown in for spice. Mostly you'll be attacking other ships, but on occasion you'll get to take out some planes with your deck mounted AA guns.

As the captain of the ship, it is your job to tell your crew what to do and when to do it. This is done from 11 different areas of the boat. Most of the areas have something to do with specific ship capabilities, i.e. the navigation charts, radar, engine room, etc.

One possible drawback to Silent Hunter II is its sim nature. You'll be conducting most of your activities from the navigation charts, with maybe an occasional hop over to your periscope for some visual confirmation. The elation you feel when you see your target go up on flames through your periscope is one unmatched by many other games. There are also some views that will let you take a gander at the outside of the ship, looking out of the bridge or through the sights on your deck gun, but watching the little blue dot that is supposed to be you moving around the map for too long might turn some off.

Though Silent Hunter II has few problems, it lacks the options and replay value that make a great game. It does not have multiplayer capabilities per se, but you can play against other people online who own Ubi Soft's Destroyer Command. Here you get to pit your sub skills against their fleet command skills. An interesting twist to the whole Multiplayer scheme, although it would have been nice if a few friends and I could have fought it out sub to sub.

Another fault to be found is the lack of a map editor. 'How can you edit the sea?' you may ask. True, there wouldn't be much customization here, and they do already have a Custom Mission option where you can pretty much decide who and where you are going to fight. Yet I'm sure some people could come up with some pretty interesting sea floor schemes. Not much of an argument, I know, but then again there's not that much to argue about.


Difficulty:

Been a while since you've stepped foot inside a WWII diesel submarine? Have no fear, for Silent Hunter II allows you to customize the realism settings in many different ways. The amount of options you can change is sure to offer accessible gameplay to almost anyone, and on top of that, the three training missions and the comprehensive instruction manual offer more than enough aid to get your feet wet quickly.

Game Mechanics:

Not the most demanding of interfaces, Silent Hunter II works mostly with a point and click scheme, with a few hotkeys thrown in here and there. But if your computer is sans keyboard, everything can easily be done with the mouse. Navigating around the 11 different areas of the boat is simply done with F2 through F12, and memorizing them all will only take a couple of missions. Charting your course is done either through waypoints on the navigational chart, or manually by using the engine room interface. You won't have to learn all that much Navy lingo, and all of the instruments, though in German, have an English translation pop up if you leave the cursor on it. There is no reason why anyone couldn't play this game.

A wise man once said that war is long stretches of boredom punctuated by brief moments of sheer terror. Most of the war sims around today only follow the former part of that saying. Silent Hunter II deviates from this course however. It is one of the few war sims out there that really comes close to getting it right. A purely a fun game with only a pinch of the annoying realism that comes with the job.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Pentium II 266 MHz, 64 MB RAM, DirectX 8 or higher, 650 MB hard disk space, 3D video card with 16 MB RAM, Internet/LAN connection for optional link to Destroyer Command
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Secret Weapons Over Normandy Windows Sim City 4: Rush Hour

 
Game Vortex :: PSIllustrated