PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Sim City 4: Rush Hour

Score: 85%
ESRB: Everyone
Publisher: EA Games
Developer: Maxis
Media: CD/1
Players: 1
Genre: Simulation

Graphics & Sound:

Apart from throwing in a few new skyscrapers and a new visual style of buildings (making a total of four), not much 'on the surface' work has been dealt with in Sim City 4: Rush Hour. However, there have been a few tweaks to the inner workings of the game, mainly dealing with compatibility and graphical issues. This is going to let a lot of you out there see the wonderful details in this game much more closely now.

Little was done in the way of sounds, aside from adding a couple of effects for the driving missions. The audio is still, however, solid as ever, and may even turn out better on a few computers due to the compatability upgrades.


Gameplay:

Let it be known that although Sim City 4: Rush Hour is an expansion for Sim City 4, it is more of an update that will make the game identical to the Deluxe Edition. This is the main reason that most of the changes are on such a micro level that you'll start to wonder why you even bought the pack in the first place. Fear not, because everything that comes with Rush Hour will transform Sim City 4 into the game it should have been when it was released.

Rush Hour's main contribution to the core game is all the neat stuff that it gives you to deal with those pesky transportation problems. A route tool will let you click on any road or railway and give you a detailed list of how things are going there, eliminating the method of waiting for accidents and traffic jams to happen before you get around to fixing them.

The route tool tells you what's happening, and the new microphone tool tells you why it's happening. This feature lets you click on any pedestrian or vehicle and get their opinions on all sorts of matters in the region.

The most obvious addition to the game is the ability to take control of any vehicle Matrix-style, ground or air, and speed them all over the place. Not only is this more fun and better implemented than Streets of Sim City, but it also helps you get an idea of how well the roads are laid out.

Along with the ability to controls your sims's vehicles come driving missions. Completing these missions, which have you skidding around the streets of your city in checkpoint fashion, will grant you new buildings and skyscrapers that will eventually adorn your metropolis.


Difficulty:

The real difficulty comes when you're trying to complete timed driving missions on the streets you have built, which may or may not facilitate getting from point A to point B in a timely manner. Though the way you shape your roads has minimal effect on whether your sims can get from here to there, their arrangement has a large impact on the driving missions.

Game Mechanics:

If you've been leaving your copy of Sim City 4 lying in the corner of the room, Rush Hour is the perfect reason to pick it up again. Your roadways can be easily refurbished with the new tools included in this pack, and the ability to drive around your own city should be reason enough to check this expansion out.

Hopefully there will be more expansions like this in the future, and if Rush Hour is any indication of what the quality will be like, we're going to be in for a fun ride.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



500 MHz Processor, 128 MB RAM, 32 MB Video RAM
 

Test System:



Windows XP, AMD Athlon 1.4 GHz Processor, 256 MB RAM, 128 MB Video Card

Windows Silent Hunter II Windows The Sims: Makin' Magic

 
Game Vortex :: PSIllustrated