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Space Colony

Score: 80%
ESRB: Teen
Publisher: Gathering
Developer: Firefly Studios
Media: CD/1
Players: 1
Genre: Strategy

Graphics & Sound:

Those who are expecting an experience similar to that of Stronghold, Firefly's castle building sim, are in for a surprise. Space Colony's locales are other worldly -- literally. Each mission takes place on one of a number of different planets, all with their own unique look. Unfortunately, that unique look usually entails just possessing a bit more color than the previous world, but they are still unique nonetheless.

Sound-wise everything is great. Plenty of effects will be going on while your little colony thrives, and even more will be playing if it is dying. The voice-overs are well done and fit the satirical scene well without getting too cheesy. The music is also apt for this title, reminiscent of sound tracks from old British sci-fi mini series.


Gameplay:

To put it as simply as possible (which isn't so simple), Space Colony is best compared to a union of the games The Sims and X-Com. Basically, picture all of your lovable sims in a space station on a distant planet with killer aliens. On the one hand, they're trying to keep the place running so they can eat and breathe. On the other, they're trying to cope living a lifestyle where everyone acts like a caricature of almost any stereotype imaginable.

While every character in the game plays a part, you do not take the role of any of them. Instead, you act as their most trustworthy outlet to get things in order. You build the base structures, including such vital things as beds, disco floors, showers, hot tubs, etc. Once you have a functioning base, you assign tasks to the colonists, who will carry them out depending on a plethora of various circumstances.

The main plot of the game will land your colonists on various planets, and each planet is broken up into various missions. You carry your resources over from mission to mission, but you must start anew on every planet. You can also opt to skip the story line and play colony resort missions where you basically have to keep up a functioning colony and turn it into an attraction more popular than Disneyland.

There is also a Sandbox mode, equivalent to the one implemented in Stronghold, where you have no goals and an open plane to build on. Plenty of resources and no time limit make it easy to sit back and take care of one thing at a time so you can grow the outback jungle space colony you've always wanted to.


Difficulty:

The beginning of the game, especially when the setting is on Easy, starts out pretty slow. Not in a bad way though, because on later planets, you're going to have your hands full with things. This is where it gets tough. Your colonists actually take care of themselves rather well, but when lots of them start showing up and you get multiple tasks that hinge on each other, managing a group of galactic misfits isn't quite as easy as you'd think.

Game Mechanics:

At any given moment in Space Colony, a lot of things will be happening at the same time. To help you out with this, the developers have made an interface that is usually easy to navigate and read. Construction tabs on the side of the screen are big and bold with simple pictures that everyone can understand. The base read-outs, where you see how much energy and oxygen you have, also become very helpful when in a bind.

As stated earlier, most of your colonists will take care of themselves pretty decently, with you having to step in only when something gets serious. This system is quite similar to The Sims, where the overall happiness of a colonist is determined by a number of different statistics like sleep, hygiene, hunger, etc.

The only real problem Space Colony suffers from is monotony. All of the planets are completely flat and only differ in color changes, and the goals for the next mission always seem somewhat similar to the previous one. It doesn't kill the game, but more variety would have been nice.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 98/ME/2K/XP, 800 MHz Processor, 64 MB RAM, 850 MB Hard Disk Space, 4 MB Video Card
 

Test System:



Windows XP, 1.4GHz AMD Athlon, GeForce FX 128 MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, Cable Modem Internet connection

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Game Vortex :: PSIllustrated