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Star Wars: Galactic Battlegrounds

Score: 80%
ESRB: Teen
Publisher: LucasArts
Developer: EA Games
Media: CD/2
Players: 1 - 8
Genre: Real-Time Strategy

Graphics & Sound:

Who was it that said there is nothing new under the sun? Though I don't like to believe this, Star Wars: Galactic Battlegrounds doesn't help my argument out any. Lucasarts basically ripped off the Age of Empires engine, and changed the textures around a bit. The three-quarter view has no zoom capabilities, which doesn't leave much room for maneuvering. The animations could have used a little reworking, and the maps don't do any justice to the Star Wars Universe (I want giant Ewok villages, not a bunch of little trees). Not that the graphics are sub-par, but I was expecting a little more from the people who brought me X-Wing.

Since they practically stole the engine, you'd think that the developers would have some time to beef up the sounds. Instead, they let me down with limited effects and unit lyrics. The only time sound occurs is when you click on units or a fight is going on. There is nothing to make me feel like I have a thriving Wookie community, or an oppressive Imperial base. Instead, I have to listen to Stormtroopers say THX 1138 over and over and over again. The music will be familiar to all, but is apparently missing when you're actually playing the game. It sort of ruins the mood to see a group of AT-ATs marching down the field without the Imperial March theme echoing in the background.


Gameplay:

When I think of Star Wars, I think of epic battles on distant planets, or edge of your seat space combat. And when I heard Lucasarts was doing a 2D RTS game, I was overjoyed, despite that whole Force Commander incident. Yet, when I played the game and realized that it was nothing but an Age of Empires clone, I was forced to swallow my pride and face the truth that there was another bad Star Wars game in the world.

The 6 sides you can choose from are taken out of all the movies currently released, so expect some familiar faces. However, not all of the units will be immediately familiar to even the most die-hard of fans. In order to balance the game, the designers had to cut some corners and include troops like Mounted Wookies, or anti-air Gungans. And it might seem out of place to see a horde of Jedi running around the field converting enemy troops. The number of units and buildings might overwhelm some, as might the inclusion of 4 different resources. On top of all this is a mass of upgrades you can give your troops, and they are all job specific. This is a result of the diversity of each side, as there never really was any military balance in the movies. Video games are another story, and in the name of fun, the designers decided to up the unit count for every side instead of cutting it down to a manageable number.

What has stuck from the movies is the look of each side. There is a definite contrast between the sleek underwater buildings of the Gungans and the dark, sharp edged buildings of the Empire. Each side has its own Campaign, all of which are quite different from each other. No matter how you present this universe, you can't help but avoid a bit of uniqueness. If you don't like the composition of the campaigns, you can create entirely new ones. The Map and Scenario Editor allow complete control over what you put into your campaigns. Here's your chance to test your game development skills; you can make almost anything the developers could without altering the code.

The Multiplayer mode is a bit too dry to help this game out much. You might get a little fun out of a few battles, but there aren't really enough options to make it worth while. There's your basic Deathmatch, a kill the king type of game, and a few other minor ones.


Difficulty:

You don't have to know all about the Star Wars Universe to be able to play this game. In fact, a lot of the units are going to be ones you haven't seen before, so it pretty much appeals to everyone. The campaigns will wean you onto the extra difficulties and capabilities of each race gradually, making it accessible by all. Though it is an RTS, the strategy element is slightly limited. The formations for troops aren't worth a dime, and there is so much stuff in the game that most people will probably stick with the ''limitless hordes'' approach to attacking.

Game Mechanics:

Star Wars: Galactic Battlegrounds takes the conservative approach to control. There is no zoom or rotation, so everything is basically point and click. There is a taskbar at the bottom of the screen where you will make your building and research decisions, and the screen holds the battlefield where you order your faithful soldiers to victory or defeat. With each side being so large, it is inevitable that there are countless hotkeys. Learning them all is not necessary, but playing around with them will let you find out which ones you want to use the most, and these will probably be committed to memory after using them five or six hundred times.

I consider myself to be amongst the ranks of hardcore Star Wars fans, and I look upon Star Wars: Galactic Battlegrounds as a favorable game. However, as game reviewer, I have to get under the surface of this game and see it for what it really is. It's not in the least a bad game, and surely Star Wars fans will appreciate this journey into their favorite realm, but the game itself could have been a lot better. Though I call it a game, it is really more of a mod, albeit one of above average quality. RTS fans shouldn't be fooled, as there is nothing really new here for them to strategize over, but Star Wars fans will get a much bigger kick out of it.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 95, 98, 2000 Millennium and XP; 100 percent DirectX compatible computer required; Pentium II or Athlon class 233 MHz or faster CPU required; 32 MB RAM; 2 MB PCI or AGP graphics card; 100 percent DirectX compatible 16-bit sound card; Quad Speed IDE or SCSI CD-ROM; 100 percent Direct Input compatible keyboard or mouse required; Microsoft DirectX 8.0a (included on the CD); Pentium II or Athlon class 266 MHz or faster recommended for Multiplayer
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Star Trek Armada II Windows Stronghold

 
Game Vortex :: PSIllustrated