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Tsunami 2265

Score: 50%
ESRB: Teen
Publisher: Got Game Entertainment
Developer: Pro Graph Research
Media: CD/1
Players: 1
Genre: Action

Graphics & Sound:

Tsunami 2265 is supposed to be totally geared towards the casual gamer. However, this game design doctrine somehow led the developers astray, and instead of making an easily enjoyable experience, they created a monster. Graphically, things don't look all that bad. The game has a cel-shaded anime feel to it, as is all the rage these days. What it tried to make up for in quality it lacks in quantity. With 20 different types of mechs, you end up fighting the same two enemies over and over again, which really takes the fun out of the fights. The levels are also completely monotonous, being almost completely monotone and topographically flat, which makes it very easy to get lost due to the lack of discernable landmarks.

Walking hand in hand with the graphics are the sounds and music. The music is scraping the bottom of the barrel here, and the 2-minute beginning overture they brag so much about is audio death. A lot of the sound effects aren't all that bad, but the term 'a lot' is relative. A couple of effects are heard again and again, and does no less than shoot this game in the foot.


Gameplay:

And when you thought things couldn't get much worse, they go ahead and shoot themselves in the other foot. Due to its target audience, the developers either thought they could make all the mistakes they wanted and nobody would notice, or they are completely disillusioned as to what game design is.

The linear story of Tsunami 2265 jumps back and forth between two main characters; Neon, the vengeful samurai without a master, who also happens to be a dashing young lad, and Naoki, the cute government worker with a N.O.W. attitude. Of course, all this takes place post-apocalypse, where the world is licking its wounds from a global tidal wave that virtually destroyed civilization. As the story is riddled with clichs, the gameplay is likewise riddled with flaws.

Playing any given level, you will be in one of two modes. The Arcade mode has you piloting a sleek looking mech, and the Adventure mode is just your character in the flesh. These two modes are basically exactly the same, except you have different weapons, which never change. Redundancy reigns supreme.

Missions couldn't have been laid out much worse, as you are supposed to gather most of the valuable information from the preceding cutscene, and then you are plopped down at the beginning with a vague idea of where to go, and an even more vague idea of what to do there.

Add into this mix what is supposed to be an intriguing story line with plot twists, character development, and lots and lots of drama (somehow they missed the mark on all three of these), and you've got the entire game of Tsunami 2265.


Difficulty:

Though enemies can shoot back at you, the AI is mainly limited to lateral movements, and occasionally popping out from behind a rock, though they somehow always fail to remember that it's there after they leave its protective cover. Basically, every enemy you meet will just be another gun, and sometimes that gun will move. Even for the casual gamer, this level of difficulty is ridiculous. If you can run around the screen and hold down the trigger, this game should be a breeze.

Game Mechanics:

Indeed, most of the game comprises running around and shooting things, with the occasional jump or triggering of a switch thrown in for extra flavor. Yet it all turns out so bland in the end. Ideally, a controller peripheral would suit this game better than the keyboard, as trying to maneuver around during fights is hell on the fingers.

Along with most of the content in Tsunami 2265, bugs and glitches remain constant, and detract just as much from the overall experience. And though no piece of software ever ships bug-free, these flaws make it feel like you're playing the Alpha version. The most blatant of these is jumping off a two-foot ledge, only to realize you have somehow plummeted to your death. These defects are inexcusable, and add momentum to a steaming juggernaut of culpability.

While Tsunami 2265 is supposed to be geared towards the 'casual gamer', it is obvious this ethic is a farce. Anybody who plays games, no matter how hardcore they may be, expects and deserves some semblance of good control, story, and gameplay. Tsunami 2265 fails on all of these fronts, and leaves us wondering what the developers had in mind when they thought of the 'casual gamer'. As it stands, if you consider yourself a 'casual gamer', stick with games like Mario before you shell out money for this title.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



300 MHz Processor, 128 MB RAM, 1 MB Hard Disk Space, 16X CD - ROM, Windows 95/98/ME/2000/XP
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Tiger Woods PGA Tour 2002 Windows Universal Combat

 
Game Vortex :: PSIllustrated