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World War III: Black Gold

Score: 75%
ESRB: Teen
Publisher: JoWooD Productions
Developer: EA Games
Media: PC/1
Players: 1 - 8
Genre: Real-Time Strategy

Graphics & Sound:

Although not a breakthrough in their category, the graphics in World War III: Black Gold are very good. The 3D engine lets you rotate in 360 degrees, and also to zoom in and out to a considerable degree. Zooming in all the way yields some nice views of tanks and buildings, while zooming out will let you see a good bit of the battlefield. A nice little addition is the inclusion of day and night. At night, vehicles will turn on their headlights to see in the dark, and you can even see the reflection of the moon on the water. Once you get to the action, though, you'll really appreciate the graphics. Gunfire and missiles will light up the field, while vehicles and buildings explode, sending shrapnel hurling through the air. With respect to the fire effects, not many RTS games can compare to this kind of eye candy.

With all the praise I'm giving the graphics, one might expect the actual maps to be equally as sound. For those expecting elaborate battlefields, I'm sorry to disappoint you. Most of the fighting is done on the most barren of areas in the world, and don't deliver too much in the way of detail. Places like Alaska and the Iraqi deserts look all too monotone. Apart from some mountains or small towns (which look all too similar to the landscape) you can expect to be staring at lots and lots of sand, dirt, or snow throughout the entire game.

The music in WWIII is what you might expect from a game depicting all but the complete destruction of mankind. Aside from completing a mission and receiving the usual glory music, the tracks are dark and somber. While they are good, the problem is there's only about two of them, and they quickly become old. The quality of sound effects is also good and thankfully not as limited. You'll hear your men calling for help in tight situations, and sooner than later you'll be able to pick out the chatter of an M-60 in the midst of mortar fire.


Gameplay:

On the surface, WWIII may look like it's trying to break some boundaries, but underneath its just another RTS. Not to completely bash the game, it does have its moments, but they are few and far between. The story revolves around three world powers fighting over what oil is left, giving you a front line seat to the third World War. Not the most original of settings, but it will do.

The game's meager intro was disappointing, not quite getting me pumped up enough to battle for the fate of the world. After these uncomfortable few minutes, I was presented with the title screen, where I attempted to play the Russian campaign. Unfortunately, I was informed that the Russian campaign would be accessible after the completion of the United States campaign. Needless to say, I was a little ticked off. Neither rhyme nor reason was ever given about why I had to beat one campaign in order to play another. And to add some more salt to the wound, I couldn't play the Iraqi game without beating the Russian campaign. Blasphemous.

Once my anger wore off, I delved into the game a little more. Gameplay wasn't all that stunning, but it did turn out to actually be a little fun. The atmosphere of modern warfare just has something about it that is so appealing. Watching Abrams tanks dance around the desert in their ballet of death never quite gets old.

Don't think that the people at JoWood don't know what they're doing, though. They did put a thing or two in their game that made the trip worthwhile. Units have ammo limits, which virtually eliminates the beginning-game-three-tank-rush that so many people like to use. Some might expect the ammo limitation to be a hindrance, but in reality it just makes you have to rethink your strategy a little bit.

WWIII strategically abandons the conventional foot soldier and sticks with just vehicle units. Some people might sorely miss the addition of people, but thankfully there will be no Red Alert repeats, where a handful of troops can kill your legion of tanks. WWIII keeps it simple here, relying totally on a war with machines.

Researching newer technologies will reward you with not only new units, but also the ability to mix and match weapons on units. While you won't be able to create bizarre instruments of war, for instance a half-tank and half-helicopter monstrosity, you will be able to vary the payload of certain units, adding a little bit more strategy to the game.

Finally comes the Map Editor. This is probably the greatest part of WWIII, as it is easy to use and will produce above average maps with ease. It is simple enough to be able to figure out on your own, and elaborate enough to bring almost any map idea to life. Mountains, lakes, roads, you name it, if you see it in the game, you can easily duplicate it in the editor.


Difficulty:

Despite the difficulty settings, a lot of the challenge comes from figuring out some of your mission orders. Ultimately, every mission ends up with you having to destroy your enemy's base, but usually you get smaller orders before that. These can be extremely ambiguous at times, and can turn the game more into puzzle than action. That aside, there should be enough variety in the difficulty settings to please all but the most malcontent of people.

Game Mechanics:

WWIII falls in line with other RTS games here. If you've played one, then you've played them all. Zooming in and out is done via the wheel mouse (or the keyboard for those of you still in the stone age), while rotating left and right is done by holding down the right mouse button. Once you have the hang of that (about two minutes later), you'll find that you can drag-select groups, adding and subtracting units at will. When placing buildings, you can pick the direction they face, making bases more efficient and easier to build. Nothing spectacular, but it does come in handy.

I wouldn't call this game strong, but it is stable. WWIII tries to incorporate some good techniques into it's gameplay, but in the end it's not really much to gawk at. The company had some good ideas in mind, but nothing that really set it apart from all the other RTS games out there. Which is a shame really, as it had the opportunity to break into the genre with a bang. Instead, it doesn't exactly go out like a wet firecracker, but it didn't have the explosion to knock my socks off.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 95/98/Me/2000, 300MHz processor, 32MB RAM, DirectX compatible graphic card, 4X CD-ROM, 200MB free hard drive space, sound card
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card

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