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Apex

Score: 65%
ESRB: Everyone
Publisher: Atari
Developer: Milestone
Media: DVD/1
Players: 1 - 2
Genre: Racing

Graphics & Sound:

Apex, the latest Xbox driving game from Infogrames (I guess they haven't released enough of them already), has pretty good graphics. While they don't really push the envelope, they do a good job of providing sharp, detailed environments and cars, combined with a rock solid frame rate.

Cars are supposed to either represent licensed vehicles from manufacturers like Lotus, Ford, Aston Martin, Ascari, Mercedes-Benz, Dodge, etc., or they are supposed to be modeled after those cars, but without the associated branding. The former is true of Arcade mode, and the later is true of Dream mode. Either way, the models themselves are sharp, with nice reflective surfaces, visible damage, and detailed textures.

Sound is much more generic, with repetitive engine noises, uninspired music, and lackluster sound effects. Especially annoying is the fact that the engines don't give a good indication of when one needs to shift, which means you have to keep your eye on the tachometer and not on the road. This is unfortunate, since using a manual transmission is almost useless without good engine sounds.


Gameplay:

The Dream mode, which is where one would initially spend most of their time, allows you to unlock licensed cars for use in the Arcade mode. Here is where you take the role of manufacturer and driver, first by choosing from several car designs, and then by building and racing the car you hope others will want to buy.

This is really not unlike other racing games, but instead of earning a certain number of points or a certain amount of money, you have to sell a certain number of cars, and the number of cars you sell is directly associated with how you place in races. Once you sell enough cars, you can then choose a new design to build, race, and sell, and this also opens up the licensed version of the car for the Arcade mode.

While this may sound intriguing, and there really isn't anything wrong with the mode, it can be a let down if you were expecting more from Apex. You are not allowed to design your own car, but instead you are allowed to choose a design from several, and that severely limits the possibilities.

The racing itself is not bad, although it definitely doesn't match games like Sega GT 2002, or even The Need for Speed: Hot Pursuit 2. While those games have their own flaws, they seem to hide them better than Apex does. In Apex, cars group together, and if you wreck or otherwise fall behind, you can easily catch up to the grouping, which makes races seem very stilted. This makes it very hard to feel any sense of accomplishment, because no matter how hard you work at winning a race, you will not be able to shake the group, and the group will do everything in its power to wreck you.

Beyond the difficulty of racing effectively, the cars handle oddly, with turning quite different than other games, and down shifting quite difficult to achieve. It is hard to say why developer Milestone chose to model the cars this way, and why they also chose to display visible damage, but not make it affect car handling, but the end effect is a racing game that just doesn't feel quite right.


Difficulty:

Apex can be quite frustrating simply because cars handle poorly, and because the engine noises make it difficult to shift. There are three difficulty levels available, but they don't make winning races that much easier. Fixing the stated problems might allow the developer to offer difficulty settings that actually affect game play.

Game Mechanics:

The Apex game screens are easy to navigate around in, and even though the buildings you are forced to navigate through in Dream mode change as you build up your empire, this doesn't burden the user too much. For driving, game pad and steering wheel work equally well, and the game offers wonderful customizability, allowing you to set each option to whichever control you wish. More Xbox games should offer such a flexible control scheme.

Ultimately, what Apex lacks in execution it makes up for in ambition! It may have a stupid name, but it really does have an original idea, and although for many it may be disappointing to not be able to really design your own cars, the manufacturing metaphor actually works fairly well. What doesn't work is the driving model, and the problems with engine sound effects also distract from what could have been a good addition to the growing Xbox driving game library. As it stands, Apex is a decent game, with attractive graphics, sub par sound, and even worse handling.


-Gordy, GameVortex Communications
AKA Gary Lucero

Microsoft Xbox 4x4 Evo 2 Microsoft Xbox Battle Engine Aquila

 
Game Vortex :: PSIllustrated