Xbox

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Jurassic Park: Operation Genesis

Score: 80%
ESRB: Teen
Publisher: VU Games
Developer: Universal Interactive/Blue Tongue
Media: DVD/1
Players: 1
Genre: Real-Time Strategy

Graphics & Sound:

Jurassic Park: Operation Genesis, a cross-platform dinosaur park building game, looks great on the Xbox. The graphics are crisp, bright, and colorful, with threatening looking dinosaurs, cute little people, and buildings and objects that are detailed and easy to identify.

Having said that, you won't mistake Jurassic Park: Operation Genesis for Halo. The graphics, while ample for the subject matter, do not show the detail or even the fluidity of more robust graphics engines. The frame rate is usually quite high, but sometimes slows down a bit for no apparent reason.

Sound quality of voices, dinosaurs, helicopters and other objects is excellent. This game has many sonic nuances, and overall, sound is handled expertly. Music is straight from the movie, and it evokes the same feelings you had while watching it, including the tension and uneasiness one felt while watching meat eating dinosaurs rampage!


Gameplay:

Like other 'tycoon' style games, Jurassic Park: Operation Genesis is all about finding a suitable site and building the infrastructure necessary to create a successful dinosaur park. Successful in this case means profitable, and profits come from the visitors who pay for everything from entrance fees to hot dogs and all of the various attractions one can eventually add to a park.

Visitors only stay and pay if they are happy, and that is the real focus of the game. Some visitors are just awed at the dinosaurs and don't require that much to be happy, but others who require more thrills want to see carnivores, or perhaps they want to see a variety of dinosaurs all living together in the same exhibit. There are a variety of reports to let you know who is happy and who isn't, and you can also get info directly from visitors, as well as frequently receiving e-mail from one of your fellow workers about unhappy visitors.

Information flows freely in the game, including the just mentioned e-mail, which you will receive lots of, as well as many reports and a Dinopedia with lots of detailed information about dinosaurs and how to care for them. This information can be invaluable when attempting to create a profitable dinosaur park, but the task can still prove daunting. Visitors are fickle, and money is in short supply, so it is quite the juggling act to try to please enough people to stay in business.

A typical game starts like so: You pick a site, which can be configured with a particular shape and size, as well as the tree and water content. Next, you select a place for your entrance, and you create one or more dinosaur exhibits. Everything has to be connected by paths, and you can also place bathrooms, trashcans, a security center, a cleaning building, as well as a food kiosk. Once the basics are in place and the dinosaurs have hatched from their incubators, you can place the 'Open' sign on the door and the visitors begin pouring in.

You also have to begin a research program, deciding whether to focus your efforts on better security, new attractions, or maybe on the latest vaccines. In addition, you can assign teams to dig sites to attempt to find fossils and amber that can be used to produce new dinosaurs, or to get more complete DNA on existing dinosaurs so that they can have longer lives.

And this adds another element of strategy to the game, where you always need to think about which dinosaurs are going to die, and how quickly you want to replace them. Longevity is not your only problem, though, as dinosaurs will sometimes get stressed out or sick, and so it's important to arrange attractions appropriately as well as researching vaccines so dinosaurs can be inoculated at birth and avoid illness.

Some exhibits will be more appealing like, if you feed the carnivores live animals or even other dinosaurs! Like all things in Jurassic Park: Operation Genesis, dinosaurs are expensive, so using them as food is not always a smart option. There are a number of other ways to make exhibits exciting though, so one must always be looking at the available options, what visitors are saying, and how much money is in the bank!


Difficulty:

Like similar games, constructing the dinosaur park is easy but making it successful can be quite difficult. Unlike Zoo Tycoon, which lets you decide up front how much money you want available to construct your park, Jurassic Park: Operation Genesis only gives you so much money and you just have to do your best with it.

This is probably the most difficult aspect of the game, as the number of available options increases as you complete research, and as more visitors come to your park, you are required to produce attractions and exhibits to suit them. Since the game takes place in real-time, handling research, overseeing digs, creating and maintaining exhibits, as well as viewing numerous e-mail messages and reports is quite a challenge.


Game Mechanics:

One thing that makes the game even more of a challenge is the control system. Unlike Zoo Tycoon on the PC, which has an incredibly accessible control system, Jurassic Park: Operation Genesis, whether on Xbox or PC, is much more difficult to control. This reviewer actually prefers the Xbox version's control scheme, but regardless, one must repeatedly traverse a menu several layers just to get to tools to create paths, add trashcans, or even add a bathroom!

When you top this with no easy way to cycle between options in the menus, it is easy to find the control scheme the game's biggest drawback. A better manual would also help the game, as well as more context sensitive help and a way to automate some tasks.

Jurassic Park: Operation Genesis has a lot going for it. Someone who loves park building games but isn't so hot on the Jurassic Park books or movies may not find it so entertaining, but anyone who enjoys both surely will. Its control scheme is definitely sub par, but the underlying game play is solid. The graphics and sound is top notch, the dinosaurs look and sound great, and the actual park building elements are fun. The game offers an enormous amount of variety, not only in the number of dinosaurs and attractions, but also in the large number of tasks the game includes. All combined, this is a game that is highly recommended.


-Gordy, GameVortex Communications
AKA Gary Lucero

Microsoft Xbox Furious Karting Microsoft Xbox The Lord of the Rings: The Fellowship of the Ring

 
Game Vortex :: PSIllustrated